Start at the game-room table: roll the movement die, read the event above the board, and complete its requirement before rolling again. This Invokyr guide connects the board loop with character selection, idol deliveries, revival, keys, and enemy survival. Your group shares one board token, and each movement roll rearranges the manor. Reaching the center starts a final trial, so keep following the current objective.
Guide: Return Idols to Unlock Your Next Movement Die
Learn how to play Invokyr before your first collection trip. Read the board's displayed requirement instead of assuming every turn needs the same number of idols or points. Complete the event, return to the game room, and use the unlocked die to continue toward the center.
For Invokyr how to change character, interact with your own portrait in the main room. Make that your starting point when you want to switch characters.
The Invokyr idols guide explains held effects and delivery rewards. Dropping an idol stops its effect; picking it up resumes it. Further deliveries can generate up to three movement dice, but you can use only one, so extra collection gives you a choice rather than three rolls.
Use Invokyr how to revive when a teammate dies. A Resurrect Die Good Roll revives one random dead player; a Bad Roll spawns a Player Mimic. A Heal Die Good Roll revives dead players inside its healing area with 10 HP and restores 50 HP to living players there.
Walkthrough: Seal the Soul Idol and Speak Invokyr
Follow the Invokyr walkthrough through board progression and the final trial. Complete the themed boards before challenging the Master Board. Each movement roll changes the manor, while spawned monsters remain for the rest of the game.
The Invokyr ending guide covers returning the Game Master's soul idol to the game room, sealing it into the board, and saying “Invokyr” into your microphone with voice input enabled. When BRING THE BOARD TO THE ALTAR appears, carry the board itself to the end room's altar table.
Puzzles: Enter 091387 to Get the Corridor Key
Start with Invokyr puzzle for the safe and key route. The attic safe above the main hall contains the key that opens the corridor entrance across from the shop.
The Invokyr code guide gives the six-digit combination 091387 and the fireplace-to-painting climb into the attic. Keep the leading zero, and use a normal jump onto the tilted painting without sprinting.
For the Invokyr Henry bedroom key, player reports describe a separate key in the hidden office. First open the corridor entrance in the same save. Then find the office, press E on the slanted bookshelf book, and search the table and cabinets in the revealed area.
Enemies: Avoid the Sandworm's 70-Damage Ambush
Use Invokyr enemies to recognize the Sandworm's attack warning and manage the noise that attracts it. Avoid sprinting and unnecessary loud noises once its event begins.
The Invokyr Sandworm moves underground and targets running or noisy players. Ground rumbling precedes its upward lunge, which deals 70 damage. Its event lasts for the remainder of the game, so keep managing your movement and noise as you continue toward the next objective.

