All Codes

Enter 091387 to open the attic safe and get the corridor key. The safe sits in the secret room above the main hall, which you can reach by jumping up before opening the board. This Invokyr code keeps its leading zero, so enter all six digits.

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What Is the Invokyr Safe Code?

The Invokyr safe code is 091387, entered as 09, 13, 87 in that order. Keep the first zero: 91387 leaves you with five digits for a six-digit combination.

Invokyr code: the six-digit attic wall safe with its Interact prompt
The six-digit wall safe in the attic, where you enter 091387.

You do not need to turn every number in the desk note into a keypad entry. The working answer is a date-shaped sequence, and the note contains other numbers that describe the fire and funeral. Treating every number as part of the password sends you down the wrong path.

Once you enter the correct combination, the safe opens and you can take the key inside. That open safe and the key are the useful success check; a plausible interpretation of the note alone is not enough.

Invokyr code: the attic safe standing open after entering 091387
The safe opens after the correct combination, and the key is inside.

Keep 091387 as a six-character sequence when you copy it. Nobody has confirmed that the combination stays unchanged across every run or that a wrong entry triggers an alarm.

Where Is the Invokyr Secret Room Code Used?

Use 091387 on the safe in the attic secret room above the main hall. Nobody has confirmed a separate password for a second secret room, so the Invokyr secret room code here refers to this attic safe.

You can reach the room before opening the board. The approach uses furniture, wall trim, and a tilted painting rather than a normal staircase. If you are still getting your bearings around the board, the how to play Invokyr page covers that broader starting point.

Follow the climb in this order:

  1. Go to the fireplace and jump onto one of the cabinets beside it.
  2. Jump from the cabinet onto the fireplace.
  3. Face a corner shelf and jump onto its top.
  4. Jump onto the wall trim and move along it toward the tilted painting.
  5. Jump onto the iron shelf, then face the painting.
  6. Adjust your position and make a normal jump onto the tilted painting.
  7. From the painting, jump onto the wider trim that leads into the attic.

The painting is the awkward part. A normal jump is the recommended approach here: position yourself first, then jump without sprinting. If you miss, focus on your starting position rather than adding sprint to the same attempt. Once you reach the wider trim, it leads you into the small attic area containing the writing desk and safe.

Invokyr safe clue: a player at the attic writing desk reading the fire note
The writing desk in the attic, where the fire note lies.

The suggested library route involving a red, untitled book has no confirmed gameplay evidence. Stick with the fireplace and painting climb to reach this safe.

Where Are the Invokyr Safe Clues, and How Do You Read Them?

The Invokyr safe clues are the notes on the attic writing desk and the book titled “Class of ’87: A New Beginning.” The desk note supplies the 13th, while the book supplies 87.

At first, the note looks like a string of possible password numbers. It mentions seven children dying on Sunday the 13th, followed by a funeral on Thursday at 10:00 a.m. Read those as details of an event, then separate the accident date from the funeral arrangements.

Invokyr safe clue: the desk note about seven children dying on Sunday the 13th and a Thursday funeral
The note gives the 13th as the accident date; the Thursday 10 a.m. funeral is not part of the code.
ClueWhat it tells youHow it fits the code
Children died on Sunday the 13thThe accident happened on the 13th13 is the middle pair
“Class of ’87: A New Beginning”The year clue is 8787 is the final pair
Seven childrenA count of victimsDo not substitute 07 for the opening pair
Thursday funeral at 10:00 a.m.Funeral scheduling detailsDo not append 10 to the code

The working combination begins with 09. A claim that the Russian localization explicitly gives September still lacks a confirmed reading of the Russian game text. You can use the successful combination without treating that explanation as a solved clue.

One player tried the numbers in the paper and got no result, noticing that the note seemed to offer more numbers than the safe had slots. Another player treated the six slots as an accident date and tried dates with a Sunday the 13th. Those experiences explain the trap: the note gives context as well as digits. You will save yourself guesswork by separating the date clues from the victim count and funeral time.

What Does the Invokyr Safe Key Open?

The key inside the attic safe opens the corridor entrance across from the shop. After opening the safe, take that key and return to the main hall to find the opposite passage.

Opening the passage gives you access to a longer corridor with several closed doors. The confirmed reward from this puzzle is that corridor key; survival equipment and dice modifiers inside the safe have no confirmed support.

Henry’s bedroom is one of the doors beyond the corridor entrance. A separate bedroom-key requirement still needs confirmation, and nobody has confirmed an executable route to that key. Do not assume opening the corridor also resolves every door inside it. For the next key question, check Invokyr Henry bedroom key.

You now have the safe open and access to the corridor across from the shop. Continue with the Invokyr walkthrough when you want to return to the wider route through the game.